If you sold the weapon or for some reason don't have it anymore, you can purchase another one from Long Hua. Simply follow him to they alley and he asks Kiryu to be his bodyguard in exchange for some techniques. You can of course still invest money in order to speed the process up. After winning, you'll trigger a scene and the substory will end once it's over. The girl is being harassed by some men who are attempting to kidnap her, so Majima steps in to fend them off. You're told about a racer who truly is the fastest in all of Kamurocho, even faster Kazuyoshi. After Koshimizu leaves, Kiryu notices that he forgot his bag and head out to find him. Starting Point: SunshinePrerequisites: This substory triggers automatically once you complete all of Ai's special training. Simply hand something over to finish this substory; it doesn't matter what. Majima decides to put a stop to this and her boyfriend will challenge you to a fight. Yakuza 0 — Guide and ... Lastly, if you're in a phone call and want to back down hard, simply hold L1 down and Kiryu will hang up after a couple of seconds and you can move on to the next prospect. You raise Kyoko's friendship gauge each time you play Space Harrier. A man will start threatening Sachiko, so beat him up and then she agrees to shut down her burusera ring, ending this substory. Reward: Hercules Gloves (Weapon)After you have completed substory #26, interact with the desk to write another postcard. Mina will admit that she's been selling her used underwear, but she can't stop because of Sachiko. Head over to Taihei Boulevard and ask her about her "Plans for today" and "Tomorrow's weather". It's the one and only Pocket Circuit Fighter! The first one you need to catch is Chestnut the Squirrel (Red). He challenges you to a dance-off, but unfortunately for you, Miracle is near perfect and it's literally impossible for you to win. Now he complains about being in pain from carrying around the phone all the time, so you'll have to give him a healing item. After the time runs out, it will send you back to the "Insert Credits" screen. Reward: Fur Belly Warmer (Accessory), Masochistic Man (Security Guard), Ayu Sakurai's Gandhara VideoTowards the south of Pink Street North, you'll see a dominatrix standing over a man. Starting Point: Maharaja KamurochoPrerequisites: You need to finish three songs at Maharaja Kamurocho. Defeating your opponent will end this substory. She describes what Sachiko looks like, so now you'll have to go over to the Hotel District and do your best to find her using the information you've been given. Reward: Calming Towel (Accessory), Rina Ito's Gandhara VideoGo to the toilets in Ashitaba Park and you'll be given the option to go inside. Starting Point: Shofukucho WestPrerequisites: None. While it's possible to trigger the zombies early, it's also very easy for them to slip past you. After the fight, she asks Kiryu if he's free. Accept the request, and later on in the scene, you'll need to choose how to act towards Marui. 1241. He hands over a. Starting Point: Shichifuku Parking LotPrerequisites: None. Starting Point: Senryo Avenue NorthPrerequisites: None. She's got yet another applicant lined up for you, so go ahead and start the interview. The Beast battle style works well here, but if you haven't unlocked that yet, ranged weapons are also very effective, so make sure you equip them if you have any.When that's over, MJ asks you a simple question; black or white? Check below for the correct answers. After the conversation ends, you'll unlock him as a friend and the substory will end. They tell you to go challenge Ogita, the best dancer in Kamurocho. Refer to. Then, she asks to meet with you. You'll engage in a number of battles all while being handicapped in some way, so it's better to be safe than sorry. The guy in the green suit is being harassed, so go ahead and intervene. For some answers that lead to the best possible outcome, look below. It turns out that the people he had been staring at are his wife and son, but they don't recognise him because he had his face surgically altered and he's officially dead. You'll have to choose a pen name, but you end up getting forced to pick "Judgement Kazzy" no matter what. It looks like this cult screws with the memories of their disciples so she can't remember her family. Interact with it and Majima will line up for some food. Approach him, and if you have a telephone card on you, Kiryu will show it to him when he asks. The black box contains an Encounter Finder and the white box contains a Tour T-Shirt. Approach her she will ask for your protection. I own the 0-5 on playstation but I didn't feel betrayed at all and honestly if it wasn't for extra fans showing up after the ps2 days they would have cancelled the whole thing. Wiki Points. You raise Akimoto's friendship gauge by showing him the telephone cards you have collected. The doorbell rings, and who would have thought it, it's Kamiya! Starting Point: Tokyo PierPrerequisites: None. Starting Point: Shofukucho EastPrerequisites: None. Reward: Sakura Storm (Weapon)Go to the park and you should see a man in green standing around the centre looking at a woman and child. After that's over, reload the area by entering and exiting a building (or just go far enough away), then go to the entrance of Theater Avenue (just across the street from where the two men were) and you'll see Kato from substory #9. That substory is available a little further on in this chapter, so don't worry too much about doing this right now. You'll know when you find him; he's wearing a bright purple jacket. After the scene, she gives Kiryu her contact details meaning you can invite her on dates to play certain minigames with her in the future. After defeating Harumi in The Woman They Call Professor, Kiryu is challenged by Kazuyoshi to a race. is back. This ends the substory. You'll find Yusuke standing around, so go up to him to trigger the event. He also rewards you with a Super Spicy Knife. Talk to the boyfriend who believes his girlfriend is selling her body and agree to go investigate. He hands you the Hercules Gloves before heading off, ending this substory. Yakuza 0 is an action-adventure video game developed and published by Sega.It is the sixth main entry in the Yakuza series and a prequel to the original game.It was released for PlayStation 3 and PlayStation 4 in Japan in March 2015, and in North America and Europe for PlayStation 4 in January 2017. Afterwards, she's impressed by Kiryu's ability not to be fooled and you're given some Mew Shoes as a reward. Offer to buy it for him, after which you'll learn that the kid is trying to get you to buy an adult magazine. She tells you that she's wearing blue clothes and has short hair. These can be acquired from Dragon & Tiger Sotenbori. Starting Point: Taihei BoulevardPrerequisites: You need to complete "Miracle on Tenkaichi Street" (Substory #12) first. Speak to him and you'll have to hand over a healing item to help him recover. After beating him, go to the outside of the pizza place where the performer is standing and speak with him to end the substory. Once you get back to her, you'll learn that it wasn't a pizza she asked for, but a visa! Clear up the little misunderstanding, and after a few scenes, the substory will end. He asks one last favour of you, after which he promises to end his little game. You'll fight them, after which a scene plays revealing that Majima was in fact communicating with a girl; the scam was separate! He'll take you somewhere and you'll sign a contract before undergoing some tests. A tax inspector wants to meet with you, so exit the building and Kiryu will notice a woman matching the description you were given. Starting Point: Tenkaichi AlleyPrerequisites: None. As a reward, she will read your fortune for free. Starting Point: Sugita BuildingPrerequisites: You need to complete at least five of Kiryu's substories. Enter Earth Angel in the Champion District and a scene will trigger. It seems there's another challenger to defeat, so accept her challenge. Location: Chapter: Reward: Pink Street North: 10 Super Spicy Knife Talk to the telephone club clerk on … I would recommend this setup: Super Spiked Tires, Super Metal Frame, High Torque Motor 2.0, Godspeed Gear Plus, High Speed Battery, Bumper Plate, and the Side Stabilizer 2.0. After defeating him, you'll watch a scene, after which this substory will end. Starting Point: Senryo AvenuePrerequisites: You need to complete "Rise of the Dragon" (Majima's Version of Substory #51) first. I would recommend using the Slugger battle style here because it handles multiple enemies well. The year is 1988 and Japan's in the midst of an economic bubble. for tips on how to do this. Reward: Kamoji (Rush Ability Master)As you approach Shichifuku Parking Lot (on Shichifuku Street East), you'll be stopped by Kamoji who will explain how his challenges work. Select the Samba Dancer agent since the Tourmaline is her guaranteed find, meaning you'll obtain this weapon at the end of the search no matter what. You'll get the item back once this is over. After this guy is done creeping out Kiryu, he'll ask you to show him more cards in the future, before running off to do whatever it is he does. After defeating them, Kiryu gives Daigo a stern lecture, after which the substory will end. The poster describes some drug test work that Majima can volunteer for which offers a large cash reward. You're given two choices, but it doesn't matter what you pick. It doesn't matter which one you pick, so if you're not very confident, just pick easy. After you have completed substory #60, interact with the table in the office to write another postcard. 66% Upvoted. Starting Point: Sotenbori StreetPrerequisites: None. Starting Point: Shofukucho WestPrerequisites: None. This is an in-depth guide to all 100 substories and the friendships found in Yakuza 0. You'll have to make some choices, so look below for some answers that lead to the best outcome. Accept the challenge and just beat him in a song (on any difficulty). You have a fight with him, after which Haruki gives you her contact details, meaning you can invite her on dates to play certain minigames with her in the future. The time it takes to acquire these weapons and the chances you will receive them are affected by how much money you invest. When Kiryu goes after him, he'll see some masked men kidnap Daigo. This week, Zero Punctuation reviews Yakuza 0. It turns out the person who wanted to see you is Daigo (you'll know who he is if you've played other Yakuza games). The password is "Subotenuhigeukiro". Is this the person who will be deeply involved in Kiryu's future? Again..." (Substory #16) first. After being guilt tripped, Kiryu decides to go through with getting him a magazine.The next part requires some Metal Gear Solid-style stealth to avoid being seen purchasing the magazine from the vending machine. You must beat him to finish the substory. Accept his challenge and you'll have to select which difficulty to want to play. This was my first Yakuza game ever and sub-stories were my favorite part of the game, but as amazing as the Call Dating ones are, they can really try your patience. They announce that they're going over to The Champion District, so go after them. Make your way to Sotenbori Street East (near Magutako) and someone will call out to you. Reward: Staminan Royale (Recovery Item)On Iwao Bridge, you'll notice an odd-looking statue. Starting Point: SunshinePrerequisites: This substory triggers automatically once you complete all of Saki's special training. After this is over, Erran-kun will arrive and you're given the option of telling him the truth or lying about what happened. When you refuse to hire him, he reveals his true nature. Destiny Calls (#14) ... Out of all of the minigames in Yakuza 0, Mahjong will most likely be the most complicated and time consuming one to earn completion points in. After completing substory #15, enter the Sugita Building (exit first if you're doing this right after) and talk to Marina. appears on the map. Reward: Blue Bolt (Slot Car Decal) When you get the Pocket Circuit Fighter's friendship gauge high enough, you'll be challenged to a race by one of the kids who was picking on Pocket Circuit Fighter when you head towards the Parts Shop, so accept his challenge and beat him to end the substory.I would recommend this setup: Slick Tires, Balanced Frame, High Torque Motor 2.0, Balanced Gears, and the High Speed Battery. Yakuza: Like a Dragon is the seventh main title with an all-new fresh take for the series. Doing so will end the substory.I would recommend this setup: Super Slim Tires, Super Metal Frame, High Torque Motor 2.0, Godspeed Gears Plus, High Capacity Battery, Heavy Suspension, and the Bumper Plate. Here's what I went with. After the scene ends, so too will this substory. Out of all of the minigames in Yakuza 0, Mahjong will most likely be the most complicated and time consuming one to earn completion points in. After the scene, the substory ends. Once you arrive at Ashitaba Park, talk to the man in the black suit and accept his offer. share. Refer to the list in substory #59's description to see all of the choices that lead to the announcer reading them out. Kiryu leaves and then the substory ends. Yakuza 0; Mini Guide for Telephone Club-related Substories; User Info: Aripene. Starting Point: Shot Bar STIJLPrerequisites: None. Accept his request and you'll have to give these wannabe yanki's some advice. Forum Posts. Approach him and he'll tell you that he's been watching this girl because he believes it's his daughter who he hasn't seen in 15 years. The following substories become available after your first encounter with Mr. Shakedown when your objective is to head home. You'll have to give her some advice. Discover the origins of Kiryu and Majima before they became legends. Then, he decides to turn himself in. Reward: Sunshine (Slot Car Decal)Enter the Pocket Circuit Stadium (exit and re-enter if you're doing this right after substory #39) and you'll come across a scene. Go near them to find out about a fortune teller near the outskirts of The Champion District. After successfully making it to the vending machine, you'll watch a scene, and then the substory ends. Reward: (There is no fixed cash reward)Similar to Kamurocho, you'll find Mr. Shakedown's wandering around Sotenbori. Starting Point: Maharaja KamurochoPrerequisites: You need to complete "Technique to Die For" (Substory #29) first. When you get there, you'll fight his kidnappers. Then the real producer will show up with his crew and they challenge you to a fight. This ends the substory. After completing Yuki's customer service final, this substory will trigger. After that, make your way to Theater Square. One of these … Approach him and he asks Majima for his trousers. Even if you fail, you're given another chance. Write a reply on the wall and then enter and exit the Utahime Karaoke Bar (it can be any building but that's closest). Interact with the desk for a scene where the announcer reads out Kiryu's story. Check  Mr. Shakedown Takedown for some tips on how to beat him. She tells Kiryu that she's wearing red clothes. The price of the item won't increase it any faster, so feel free to buy the cheapest item. Then a hooligan will approach the merchant which is when it becomes clear that the mushrooms he's selling aren't of the illegal kind. After the scene ends, so too does this substory. Interact with him and he'll explain how he makes so much money. I'm currently on Chapter 2. You'll learn that not only is the cult leader taking money from these chumps, but he has his pick of the women too! After the fight, Taiyo asks for you some advice on taxation policy. After the next scene is over, the substory will end. It seems Yusuke has gone missing. After the fight, you'll learn that the botan hunter is none other than Ryuji (from Yakuza 2) and despite his build, he's still just a kid. It turns out she's a famous dancer around these parts, but before you can challenge her to a dance battle, you'll have to go through some other dancer first, starting with a guy named Kengo. You can't progress any further in this relationship until you've defeated the Leisure King in Real Estate Royale. After reaching the target, you'll trigger a scene and end this substory. Refusing this, the man decides to try and take them by force. The following is IGN's guide to the substory Destiny Calls in Yakuza 0. Majima steps in to defend her, and after defeating him, she decides to "reward" you with a kiss. Exit the park to the Buzaemon Outdoor Mall and go south. Reward: Encounter Finder (Accessory)Near the entrance to Sotenbori Footpath East, you'll find a man on the floor. He'll take you somewhere to ask some questions. Go back to the park for a scene, after which you'll have a fight on your hands. You'll find a woman in gold clothing standing not far from the entrance. Starting Point: Pocket Circuit StadiumPrerequisites: You need to complete "Gift of Love" (Substory #38) first. It can also acquired in the substory Destiny Calls. Reward: Isobe Fan (Item), Ms. Isobe (Hostess)Once you have completed substory #67 and left Maharaja Sotenbori, re-enter and make your way to the dance floor and speak with Isobe. Getting rich is easy, but everyone wants in on the action. Reward: N/AEnter the Pocket Circuit Stadium (exit and re-enter if you're doing this right after substory #38). The white box contains a Baseball Shirt. Reward: Crystal (Item), Traveler's Amulet (Accessory), Iori Kagawa's Gandhara VideoNear the entrance to Ashitaba Park just down Shofukucho, you will see two people standing there in white clothes. It doesn't matter how you respond to this one. Reward: N/AEnter Komian and order one of the dishes. After this conversation ends, you unlock him as a friend and the substory ends. Starting Point: VincentPrerequisites: None. He'll then tell you to leave so he can perform some "special Shooreh Pippi" with Iori. User Lists: 17 #1 MonkeyKing1969. Reward: 9mm Automatic Pistol (Weapon)Head to the Champion District and enter Shellac. I know I'm missing a solid FPS so I'll probably throw Destiny 2 into the mix when it gets a next-gen update and I'd have included TLoUII but I think it clocks in at around 80GB. Go to the alley just behind SEGA HI-TECH LAND Nakamichi and you'll see two men harassing a woman. Reward: Sunburst (Weapon)As you make your way down Nakamichi Street, you should notice a group of people standing in a queue. He'll notice some writing that looks like it was done by a girl. Accept her request and just a short walk away near the top of Ashitaba Park you'll see the two people in white you saw earlier. If you don't want to waste time looking for him, you can wait until you get the Encounter Finder accessory from "Miracle in Maharaja" (Substory #23) as this marks him on your map, although that substory can't be completed until Chapter 5. The following substories become available after purchasing the white suit when your objective is to go to Cafe Alps. Reward: Enokitake (Recovery Item)Make your way to the "L" shaped part of Park Alley and you'll find a guy in a red hoodie standing there. No matter what you choose, the outcome doesn't change. This also unlocks Kitajima as a friend. You'll get the trousers he stole from the high school kid, so make your way back to his location on Bunzaemon Outdoor Mall and interact with him. Return to Erran-kun and give him the sneakers. The answers below will lead to the best outcome. After the scene, the substory will end. As you're walking down Shichifuku Street, you'll overhear a couple having an argument. Make your way to M Store Shofukucho and talk to him again. When you're done, Emiri will have a conversation with you, finishing this substory and unlocking her as a friend. You can ask whatever questions you like, but make sure not to hire him. save. This unlocks him as a friend and ends the substory. Refer to. Starting Point: SunshinePrerequisites: This substory triggers automatically once you complete all of Mana's special training. Talk to the boy at the back and then enter the store. After the conversation, walk a short distance away (such as The Dragon & Tiger for example) and head back. While Yokoyama admitted his delight over being the subject of a western rumor, he also confirmed that the subject matter was 100% false. Starting Point:  Sotenbori Street WestPrerequisites: None. Prove her wrong by beating her and this will end the substory. You'll be interrupted by some street punks, and after defeating them, accept Ayu's request to let her practice S&M with you. Go near her to trigger an event. This telephone club substory is tied to three of the girls (Asakura, Sakurako, and Sakurai), so upon winning any one of them over in the minigame (refer to  Call Me for more information), you will trigger this substory. Followers. He tells you that his dream is to cross the bridge without getting beaten up, and he wants you to help make this a reality Accept his request, and after the conversation, you'll have to escort him across the bridge.This can be rather tricky on the harder difficulties. Beating him will end the substory.I would recommend this setup: Extra Slim Tires, Balanced Frame, High Torque Motor 2.0, Balanced Gears, and the High Speed Battery. Reward: (There is no fixed cash reward)After beating the Egashira, a different Mr. Shakedown will take his place. Yeah Kiwami is a remake of Yakuza 1 which chronologically take place after 0. You'll want to do these all at some point anyway, so just pick one and defeat Komeki to end the substory. Make sure you pick "Move in for a Better Look" which will cause Kiryu to notice yet another girl matching the description and then choose "Talk to the Farther Woman". Go over to the desk and interact with it. The choices you made will determine how successful the shoot goes. When it's game over and you reach the "Insert Credits" screen, press the  to quit. Starting Point: Poppo Tenkaichi St.Prerequisites: None. He hands you the. After the scene, the substory ends. This ends the substory. Since you have a “ladykiller voice”, he asks you to deal with her. Here, you learn the woman on the phone was actually a male kidnapper. Defeating them will end this substory. Then you get to watch her put the advice you gave her to work. When that's over, Majima will give a Saki a talking to. Reward: Miss Tatsu (Beast Ability Master)After you meet Tatsuane and learn the Destroyer style, take a taxi to Tokyo: Pier and speak with her there. Starting Point: Sugita BuildingPrerequisites: You must defeat both the Leisure King and the Electronics King in Real Estate Royale first. He complains about his shoes and how he can't afford new ones, so you'll need to go buy some for him which can be found at Don Quijote for ¥2,000. Later on, you'll be offered another choice. The following substories become available after your "date" with Akko when your objective is to head over to Hogushi Kaikan Massage. Approach him for a scene, then a man from the ring shows up and starts a fight with you. s become available after leaving Hogushi Kaikan Massage when your objective is to head over to the Grand. The answers you gave her earlier will affect the outcome. She tells Kiryu that she's wearing light blue clothes and has short hair. Ranged weapons will also help if you find yourself in a  tight spot.After defeating them, Suda will thank you and hands over the Encounter Finder accessory as a reward. After the dance, MJ will once again ask you to pick the black or white box as your reward. Starting Point: Hoganji YokochoPrerequisites: None. After you successfully win over Sayuri in the telephone club minigame (refer to  Call Me for more information), she will agree to meet up with you. Reward: N/AGo towards the taxi when on Bunzaemon Outdoor Mall and you should spot a man in his underwear hiding behind a pillar (opposite where the bikes are). Starting Point: The Champion DistrictPrerequisites: None. The following is IGN's guide to the substory Destiny Calls in Yakuza 0. Starting Point: SunshinePrerequisites: This substory triggers automatically once you complete all of Hibiki's special training. Check below for some answers that lead to the best outcome. I would recommend this setup: Spiked Tires, Balanced Frame, High Torque Motor 2.0, Balanced Gears, High Speed Battery, and the Side Stabilizer. 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Hard time understanding her and he challenges you to a fight Alps where she attempts to sell you AH-HA.... Offer, but Daigo gets upset and leaves Akko when your objective to. To have your postcard read out on air, Kamiya mentions he has a surprise for him,...